Tuesday, October 8, 2019

Is Marx a moral philosopher Essay Example | Topics and Well Written Essays - 3000 words

Is Marx a moral philosopher - Essay Example As Cohen (1978, cited in Joshua, Cohan, 1982) rightly points it out; Marx was unaware of the element of morality in his philosophy. So, he failed to discuss morality. Thus, it becomes evident that morality is not at all explicit in Marxian philosophy. So, this work intends to analyze what implicit morality is inherent in Marxian philosophy. The first question addressed here is why Marx explicitly denied the applicability of morality in his philosophy. In order to understand the reason, one has to go back to the nineteenth century where, according to Marx and other critical philosophers, ‘exploitative economic arrangement’ was the major facet of the society. In that situation, morality and ethics were just false consciousness that was well-molded to fit into the exploitative regime of capitalism. So, it was necessary for him to declare that morality (as it existed in the capitalist society) does not deserve to be preserved. Instead, he declares that he would constitute morality on a new basis. Thus, it becomes evident that morality in Marxian philosophy can only be understood from the reasons he uses to declare capitalism as unjust and communism as just. As Rawls and Freeman, 2007, p. 320) describes, the very first argument put forward by Marx against capitalism is that it is based on the exploitation of the worker. In other words, he declares that capitalism is not an arena that offers mutual benefit but it involves systematic extraction of profit from one group (ibid). However, the trouble at this juncture is that Marx does not declare in clear terms that such an exchange is unjust. Instead, he declares that it is ‘by no means an injustice’ in his Capital (Marx, 1939l). In the words of Wood (1981, p.91), it is natural to see such an attitude from the part of Marx because he could not achieve a trans-epochal standpoint from where he could comment on the justice of that economic system. In other words, he was not free from the bounds of historical materialism. So, according to him, morality purely involved the stabilising of economic structure (ibid). However, a more rational explanation seems to appear from Husami (1978 ) who argues that it is possible to see that Marx thought capitalism unjust even in the absence of explicit words. It is pointed out by the scholar that for Marx, there are two sets of ideas; that of the ruling class and that of the non-ruling class. In a capitalist society, the ideas of the ruling class receive attention and approval. On the other hand, in a communist society, the ideas of the proletariat receive more attention. According to Marx, the latter is the right way (ibid); and capitalism is unjust. In addition, one can see the use of words like ‘embezzlement’, ‘robbery’ and ‘exploitation’ to explain capitalism. According to Cohen (1978, cited in Joshua, Cohan, 1982), these words are sufficient to reach the conclusion that for Marx, capitalism was unjust and hence against morality. Thus, the scholar points out that Marx, like many others, did not have adequate knowledge about his own mind. Thus, throughout the explicit response, he ma naged to avoid calling capitalism as ‘unjust’. In the words of Hampsher-Monk (1992, p. 487), the idea comes more than evident through the overall sense of the texts. At least, the analysis is sufficient to rea

Monday, October 7, 2019

Why plagiarism increases in schools and universities around the UK Essay

Why plagiarism increases in schools and universities around the UK - Essay Example Some of the reasons why plagiarism is rising in that manner are explained in this essay. One of the reasons for the increase of plagiarism in universities and schools around UK is the easy access of the internet (Watkins, 2008). There are various tools such as Google that students use to conduct their research and get access to information and ideas that can be used to complete assignments and research projects. However, such research tools have contributed to plagiarism increase across the UK because it enables learners to copy information from the internet. It is difficult to spot this form of plagiarism and cannot be identified manually. Indeed, there is a â€Å"significant, negative influence on the rate of plagiarism due to the internet† (Ison, 2014). The internet is therefore a significant cause of increasing plagiarism in most universities and schools around UK. Online education is also a significant contributor of plagiarism on the internet platform. Ison (2014) argues that online coursework or online education which is common in various institutions in UK causes a great temptation for students to plagiarize than the brick-and-mortar form of education. Online education allows students to stay on the internet for a long time, tempting them to search through various websites for information that can enable them to complete their online assignments easily. Furthermore, there is limited supervision in online studies because the student and the lecturer operate from different places and the lecturer cannot supervise the student directly.

Sunday, October 6, 2019

Data Collection Proposal Essay Example | Topics and Well Written Essays - 250 words

Data Collection Proposal - Essay Example (2006). The difference between primary and secondary sources of data is crucial in social research. Primary sources are data which are unpublished; that is, the researcher has gathered them directly from the target individuals or organization. Primary data include data from fieldwork, interviews, and unpublished documents like minutes of meetings. On the other hand, secondary data are any data which a researcher has gathered that have been published before. Secondary data include previously published books, journal articles, and newspaper articles. Mixed method that includes qualitative and quantitative data will be used in this research. Qualitative data will used determine if Bariatric surgery put patient at long term risk and complications of weight. Quantitative data will be used in determining the number of patients who responded differently when put under Bariatric surgery. Primary data will be collected from healthcare providers with information on new devices, drugs, delivery systems, and software for managing patients who have undergone Bariatric surgery. All the legal and ethical issues were taken into consideration as stipulated by law. 50 patients who had undergone Bariatric surgery will be randomly sampled from the information provided by the healthcare providers. This will provide a sufficiently large but feasible number to use in the analysis. Descriptive statistical analysis will be used to analyze the data. This will help in explaining how the data look, (by giving the minimum and maximum values), the what the centre point of the data is (by giving the mean), and how spread out the data may be related to one of more aspects (by giving the standard

Saturday, October 5, 2019

Managerial Accounting Essay Example | Topics and Well Written Essays - 750 words - 4

Managerial Accounting - Essay Example From these, the variable cost per unit is obtainable. The graph shows that the distribution of machine hours whose correlation with total costs incurred yields the least of effects on the total costs comparing all the variables involved. The correlation between machine hours and total cost is 0.2 whose relationship is less positive (Duchac, Reeve and Warren 754). Considering the relationship between total costs of production and the direct labor hours, the relationship is more positive. Interpreting this shows that there is a highly positive relationship between the two variables. The correlation coefficient here stands at 0.72, which is the highest. It reveals that a change in the number of direct labor hours will have great effect on the total costs of the manufacturing process. Duchac, Reeve and Warren (754) suggest that due to this, reduction of labor hours will yield a reduction in total cost of production that may yield higher profits. The third variable looks at the relationship between the total numbers of units produced in relation to the total costs incurred. The relationship is positive and correlation gives a 0.67 result. It shows that the total cost increase would yield an increase in the level of units produced. According to Duchac, Reeve and Warren (754), the relationship here shows the least positive of correlation. The relationship relates with the relevant range widely based on the period taken. Relative range represents the range within which a given price or cost holds true. The least square method is advantageous in that it includes all the data observed and tries to identify the line of best fit. The line helps to determine the variable and fixed cost proportion. The disadvantage of this method lies in its complication of the process because it considers all the observations presented. Under regression analysis, the following formula is vital. This aims at

Friday, October 4, 2019

Glomerular basement membrane diseases Essay Example | Topics and Well Written Essays - 1250 words

Glomerular basement membrane diseases - Essay Example NORMAL GBM. LEFT - a single glomerulus. There are one million of these in each kidney. RIGHT - a close up of the GBM (G) around part of one tiny blood vessel in a glomerulus (red circle in left hand diagram) Alport syndrome is the second most common inherited cause of renal failure (Turner, 2006). The disorder involves basement membranes of the kidneys and sometimes even the cochlea and the eye (Devarajan, 2008). It occurs as a result of mutations in type IV collagen genes. There are different modes of inheritance of this disease. The commonest is X-linked which is seen in 80% of the cases. Autosomal recessive inheritance is seen in 15 % of the cases and autosomal dominant inheritance is noted in 5% of the patients with Alport syndrome. Presence of 3 of the following 4 clinical presentation is necessary to arrive at a diagnosis of Alport syndrome (Devarajan, 2008). 50-80% of patients with X-linked Alport syndrome have mutations in the COL4A5 gene. Some may even have mutations of COL4A6 along with COL4A5 gene (Devarajan, 2008). There are several hundred mutations of this gene which account for most cases of X-linked Alport syndrome. These mutations include missense mutations, splice-site mutations, and small deletions. The most common mutation is substitution for glycine in the collagenous domain of the a5 (IV) chain by a bulky amino acid. This mutation results in protein-folding abnormalities. Other mutations result in interchain association and formation of the collagen network due to premature termination of protein translation and loss of the carboxy-terminal NC1 domain. Patients with autosomal recessive and autosomal dominant Alport syndrome have mutations in COL4A3 and COL4A4 (Devarajan, 2008). Most patients of Alport syndrome present during the first 2 decades of life with persistent microscopic hematuria and episodic gross hematuria. The common X-linked form of Alport syndrome leading to ESRD predominantly affects male

Thursday, October 3, 2019

Superconductors & physicist Essay Example for Free

Superconductors physicist Essay Superconductivity was discovered by a Dutch physicist Kammerlingh Onnes in 1911 while studying â€Å"resistivity of mercury at low temperature† (Halliday 1999). To his surprise he found that below a temperature of about 4K mercury suddenly lost all its resistivity that was named by him as a superconductor. Conductors are those substances through which electricity pass to a larger extent. Superconductors are conductors that lose their resistance at a very low temperature. Every conductor possesses resistivity up to a certain extent whereas; superconductors lose their resistivity at low temperature. Superconductors are conductors with zero resistance. Functions and Applications Nowadays superconductors are used by scientists in making different things like noise reduction filters, communication satellites, mobile signal receivers, and other sophisticated and important machines which are extremely useful to us. Extensive researches are being carried out to design superconductors and ceramics to be used future for communication technology (Klauda 2000). Several experiments are conducted to reveal the possibility of cryogenic and high-temperature superconductor technology for use in base transceiver stations (BTS’s) and communication satellites for global mobile communication (Klauda 2000). Super conductors has helped a lot in the medical field by saving and diagnosing a lot of disorders in the human body like introducing MRI(magnetic resonance imaging) in which image is made of the inner delicate parts of the human body such as brain, stomach etc (Uses for Superconductors). Super conductors have also played a major role in advancing the transport system by replacing the huge electromagnets with super conducting magnets thus making it faster. A train operating on super conducting magnet attained an unbelievable speed of 361 mph (Uses for Superconductors). Electric generators composed of super conductors are of great importance because they are much better than the ordinary and typical generators. Super conducting generators produce much more electricity than ordinary generators. Nowadays efforts are made to commercialize these generators in order to fulfill the energy need of the world. Nowadays superconducting transformers have also been introduced to the world. In some countries underground cables including copper are replaced by superconductors making it more efficient than ordinary copper cables. Modern calculations reveal that supper conducting cables are 7000% efficient than ordinary copper cables (Uses for Superconductors). It is believed that in the next decade superconductors will replace electrical appliances in which copper is used. Super conductors are also used in industry to make Ultra high performance filters. Future of Superconductors Superconductors are of high utility in the future. Beside benefits there are also some drawbacks of using superconductors on a larger scale. Superconducting magnets are hazardous to human health thus restricting the commercial usage of MAGLEV vehicles (Uses for Superconductors). Another hitch in the wide usage of superconductivity is its high cost that for several decades restricted the functions of superconductors. Since superconductivity is attainable only at a very low temperature that is achieved in a bath of liquid helium. Since helium is found in very little quantity in the atmosphere is therefore, extremely costly limiting the functionality. After decades of hectic research, liquid nitrogen has replaced helium lowering the cost to a greater extent. References Halliday, David. (1999). Physics (Vol.2 Extended Version, 4th Ed).Robert Resnick, Kenneth S Krane. John. John Wiley Sons, Inc. New York Klauda, Matthias. (July 2000). Superconductors and Cryogenics for Future Communication Systems. Tobias Kasser, Bernd Mayer, Christian Neumann, Frank Schnell, Bachitor Aminov, Arno Baumfalk, Heinz Chaloupka, Serguei Kolesov, Helmut Piel, Norbert Klein, Stefan Schornstein, and Martin Bareiss. IEEE Transactions on Microwave Theory and Techniques, vol. 48, no. 7, 1227 Uses for Superconductors. Accessed August 19, 2008 http://superconductors. org/Uses. htm

Impacts of World of Warcraft

Impacts of World of Warcraft With reference to -world of warcraft, analyze the popularity of massively multiplayer online role-playing games and the effects of this gaming phenomenon in the Asian region, and how Asian culture and identity has permeated into this gaming phenomenon. As video games become more complex, so too has the degree in which players have been able to use the internet to find competitors, teammates and communities for play. Of course, online gaming is not a new phenomenon; however it is an ever-present topic of discussion. Massively multiplayer online role-playing games (mmorpg) in particular connect thousands of players in real time interaction and communication. The asian region is among those enamored by the gaming phenomenon and as a result, virtual game platforms such as world of warcraft have allowed for the emergence of complex social structures, reputation systems and even economies. Massively multiplayer games provide a three-dimensional environment for thousands of players to connect, interact and explore. Massively multiplayer online role-playing games, commonly referred to as MMORPGs, provide a unique platform for developing social interactions on the Internet. MMORPGs allow for simultaneous text-based and graphical communication with others and provide well defined structures that encourage a variety of social interactions. While some forms of Internet use encourage two-way communication, MMORPGs often require high levels of social interaction and facilitate the adoption of new personas and styles of interaction. (reference) World of warcraft Since its release in 2004, the World of Warcraft has remained one of the most popular international videogames. As of December 2008, California-based gaming company Blizzard Entertainment Inc. announced that membership for its award-winning MMORPG World of Warcraft had reached 11.5 million worldwide and is continuing to climb (Blizzard Entertainment, 2008). In Europe it hosts more than 2 million subscribers, more than 2.5 million in North America and approximately 5.5 million in Asia (Reference). With such astonishing figures, it undoubtedly brings about questions of what makes World of Warcraft so attractive and in many cases, so addictive. People flock to these programs seeking refuge from the imperfect world around them. Multiplayer online role-playing games offer a social attribute that many games lack; the worlds provide unique opportunities to create an entire virtual life, control your destiny, command teams, gain power, status, and prestige all without risk. Gamers can be anything they want to be without worry about the potential permanent repercussions of their actions. Causes of its popularity http://www.journal.fibreculture.org/issue8/issue8_chan.html Effects of WoW in Asian region, addiction Being that World of Warcraft is one of the most popular massive multiplayer online role-playing games, it has drawn an especially notorious reputation for addiction. But, is this reputation really deserved? Teenagers are often typified as the mainstay of the gaming population. Yet, even in this environment it appears that MMORPGs are considered taboo. Are these negative reactions legitimately based on widespread issues that affect players or is this genre of game play grossly exaggerated through excessive media coverage and a lack of understanding? To completely understand the conclusions drawn from gameplay, it is important to realize the context surrounding the typical gaming experience. This environment revolves around the stereotypical -gamer. Although about 15% of the MMRPG audience is comprised of females, it is a role largely filled by males. What happens is that gamers are often forced into acting like addicts. Through excessive social pressure, gaming is often hidden from public view, family, and friends for fear of reprisal. Often people feel embarrassed when talking about gameplay with non-gamers or in a public environment. Playing becomes a guilty pleasure, only to be indulged to the extent that it might be acceptable by others and to hide played time that might be deemed otherwise. All of these emotions and external pressures combine to create the very connotation of addiction, even for players who are not obsessed with the game at all. Why, if so many people exhibit interested behavior in the game are they so afraid of it? I think the answer lies in the very answers to their interviews: addiction. They feel drawn into the game. This immersion is particularly noteworthy in World of Warcraft because, as Krzywinska has argued, the games worldness is so comprehensive. Her research has focused heavily on the complexity of virtually realistic worlds. People who do not play see the respite that gamers find in the virtual world and realize that, yes, it is fun. Then there is a withdrawal, some moment of reality hits them or they temporarily lose interest and become determined to refocus themselves on their previous activities. To complete their rejection they add in their negative opinions, which force the gamer to feel guilty for -chilling in the game world. This does not happen with TV or social video gaming Mario Kart for example because people are interacting with each other as opposed to virtual players. In June 2005, it was reported that a child had died due to neglect by her World of Warcraft-addicted parents in Korea (Gibson). Her parents had left her alone while going to an Internet cafà © to play. They were charged with her death and similar stories of extreme gaming appeared around the world. These cases of addiction, along with growing memberships, have prompted equally extreme reactions from organizations and even governments. In August of 2005, the government of the Peoples Republic of China proposed new rules to curb what they perceived to be social and financial costs brought on by the popularity of online games in general. The measure enforces a time limit on Chinas estimated total of 20 million gamers (BBC News). Citizens are allowed to play for five consecutive hours before their characters abilities become severely limited; only after a five hour break will the limitations be removed. Due to extreme cases such as murder, neglect, and sudden death, media coverage has c apitalized on the worlds newest addictive trend. It is true, computer games, massive multiplayer online role-playing games in particular, can cause certain levels of addiction. So can television, violent videogames, sex, drugs, sports, and work, but these are no longer new, hot topics in the market. Case study of WoW in Singapore/Malaysia/China, how has it permeated into Asian region, Players and Culture, Identity, Paradise Crashed: Rethinking of MMORGs and Other Virtual Worlds. An Introduction Robert Alan Brookey Critical Studies in Media Communication, Volume 26, Issue 2 June 2009 , pages 101 103 There is a strong tendency among many scholars of cyberspace to offer it up as a new utopia. Online communities have often been celebrated as spaces that allow for an unbound human experience, spaces in which individuals are able to form identities and express themselves without the constraints found in the -real world. With the emergence and growing popularity of massive multiplayer online role-playing games (MMORPGs), this celebration seems to have grown in intensity. We are here to crash the party. This special issue is a collection of articles that challenge the assumptions about the positive potential of cyberspace. In the first article, David Gunkel and Ann Hetzel Gunkel discuss the concept of the body in virtual space, and critically examine how this space is often offered as a -new frontier. They argue that the use of this metaphor to conceptualize cyberspace carries risks. More specifically, they warn if we do not remember the history associated with that term, we may repeat the mistakes that occurred when White Europeans settled the American frontier. After all, cyberspace is often regarded with the same optimism of opportunity that was once held for the New World. Yet, as we all know, this land of opportunity was not opened to everyone equalitibly. For example, while racial minorities provided labor to open up the American frontier, they did not always enjoy the full economic benefits of their labor. Lisa Nakamura proves this mistake has already been realized in the online game World of Warcraft (WoW). Nakamura investigates the practice of -gold farming in online games, a practice in which in-game resources are cultivated by certain players, and then sold to others for a profit using real world currencies. Unfortunately, some of the players cultivating these resources work for a nominal wage, and do not share in the profits of their labor. Some of these gold farmers are Chinese, consequently old racial prejudices have reemerged around the practice of gold farming. Indeed, players thought to be gold farmers are singled out for racial ridicule, and as nakamura shows this ridicule draws on Asian stereotypes.